float CH_TRIGGER = 256;
float CH_WEAPON_A = 257;
float CH_VOICE = 258;
-float CH_BGM = 260;
+float CH_BGM = 259;
float CH_TRIGGER_SINGLE = 3;
float CH_SHOTS_SINGLE = 4;
float CH_WEAPON_B = 257;
-float CH_PAIN = 262;
+float CH_PAIN = 260;
float CH_PAIN_SINGLE = 6;
-float CH_PLAYER = 263;
-float CH_TRIGGER2_SINGLE = 16;
+float CH_PLAYER = 261;
+float CH_TRIGGER2_SINGLE = 2;
#endif
#ifdef LEGACY_CHANS