const int AS_FLOAT_TRUNCATED = 2;
const int AS_FLOAT = 8;
+const int TE_CSQC_MUTATOR = 99;
+#define MUTATOR_HASH(s) crc16(true, s)
+#define WriteMutator(to, s) do { \
+ WriteByte(to, TE_CSQC_MUTATOR); \
+ WriteLong(to, MUTATOR_HASH(#s)); \
+} while (0)
+#define ReadMutator() ReadLong()
+#define ReadMutatorEquals(read, s) (read == MUTATOR_HASH(#s))
const int TE_CSQC_PICTURE = 100;
const int TE_CSQC_RACE = 101;
const int TE_CSQC_VORTEXBEAMPARTICLE = 103;
const int ENT_CLIENT_RAINSNOW = 7;
const int ENT_CLIENT_LASER = 8;
const int ENT_CLIENT_NAGGER = 9; // flags [votecalledvote]
-const int ENT_CLIENT_WAYPOINT = 10; // flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable]
const int ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor]
const int ENT_CLIENT_PROJECTILE = 12;
const int ENT_CLIENT_GIBSPLASH = 13;
const int ENT_CLIENT_DAMAGEINFO = 14;
-const int ENT_CLIENT_CASING = 15;
const int ENT_CLIENT_INIT = 16;
const int ENT_CLIENT_MAPVOTE = 17;
const int ENT_CLIENT_CLIENTDATA = 18;
const int ENT_CLIENT_SWAMP = 69;
const int ENT_CLIENT_CORNER = 70;
const int ENT_CLIENT_KEYLOCK = 71;
+const int ENT_CLIENT_GENERATOR = 72;
+const int ENT_CLIENT_CONTROLPOINT_ICON = 73;
+const int ENT_CLIENT_EFFECT = 74;
+const int ENT_CLIENT_MINIGAME = 75;
+const int ENT_CLIENT_VIEWLOC = 78;
+const int ENT_CLIENT_VIEWLOC_TRIGGER = 79;
-const int ENT_CLIENT_HEALING_ORB = 80;
+const int ENT_CLIENT_MUTATOR = TE_CSQC_MUTATOR; // 99
const int SPRITERULE_DEFAULT = 0;
const int SPRITERULE_TEAMPLAY = 1;
-
-const int RADARICON_NONE = 0;
-const int RADARICON_FLAG = 1;
-const int RADARICON_FLAGCARRIER = 1;
-const int RADARICON_HERE = 1; // TODO make these 3 and 4, and make images for them
-const int RADARICON_DANGER = 1;
-const int RADARICON_WAYPOINT = 1;
-const int RADARICON_HELPME = 1;
-const int RADARICON_CONTROLPOINT = 1;
-const int RADARICON_GENERATOR = 1;
-const int RADARICON_OBJECTIVE = 1;
-const int RADARICON_DOMPOINT = 1;
-const int RADARICON_POWERUP = 1;
-const int RADARICON_TAGGED = 1;
+const int SPRITERULE_SPECTATOR = 2;
///////////////////////////
// keys pressed
-const int KEY_FORWARD = 1;
-const int KEY_BACKWARD = 2;
-const int KEY_LEFT = 4;
-const int KEY_RIGHT = 8;
-const int KEY_JUMP = 16;
-const int KEY_CROUCH = 32;
-const int KEY_ATCK = 64;
-const int KEY_ATCK2 = 128;
+const int KEY_FORWARD = BIT(0);
+const int KEY_BACKWARD = BIT(1);
+const int KEY_LEFT = BIT(2);
+const int KEY_RIGHT = BIT(3);
+const int KEY_JUMP = BIT(4);
+const int KEY_CROUCH = BIT(5);
+const int KEY_ATCK = BIT(6);
+const int KEY_ATCK2 = BIT(7);
///////////////////////////
// cvar constants
const int CTF_STATE_COMMANDER = 3;
const int HUD_NORMAL = 0;
-const int HUD_VEHICLE_FIRST = 10;
-const int HUD_SPIDERBOT = 10;
-const int HUD_WAKIZASHI = 11;
-const int HUD_RAPTOR = 12;
-const int HUD_BUMBLEBEE = 13;
-const int HUD_BUMBLEBEE_GUN = 14;
-const int HUD_VEHICLE_LAST = 14;
-
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
+const int HUD_BUMBLEBEE_GUN = 25;
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
/**
* Lower scores are better (e.g. suicides)
*/
-const int SFL_LOWER_IS_BETTER = 1;
+const int SFL_LOWER_IS_BETTER = BIT(0);
/**
* Don't show zero values as scores
*/
-const int SFL_HIDE_ZERO = 2;
+const int SFL_HIDE_ZERO = BIT(1);
/**
* Allow a column to be hidden (do not automatically add it even if it is a sorting key)
*/
-const int SFL_ALLOW_HIDE = 16;
+const int SFL_ALLOW_HIDE = BIT(4);
/**
* Display as a rank (with st, nd, rd, th suffix)
*/
-const int SFL_RANK = 32;
+const int SFL_RANK = BIT(5);
/**
* Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!)
*/
-const int SFL_TIME = 64;
+const int SFL_TIME = BIT(6);
// not an extra constant yet
#define SFL_ZERO_IS_WORST SFL_TIME
/**
* Score indices
*/
-#define MAX_SCORE 10
+#define MAX_SCORE 12
#define MAX_TEAMSCORE 2
const int ST_SCORE = 0;
const int SP_DEATHS = 1;
const int SP_SUICIDES = 2;
const int SP_SCORE = 3;
+const int SP_DMG = 10;
+const int SP_DMGTAKEN = 11;
// game mode specific indices are not in common/, but in server/scores_rules.qc!
const int CH_INFO = 0;
const int PROJECTILE_MAGE_SPIKE = 32;
const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+
+// projectile IDs 40-50 reserved
+
const int PROJECTILE_RPC = 60;
const int SPECIES_HUMAN = 0;
const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
const int SPAWN_PRIO_GOOD_DISTANCE = 10;
-// URI handles
-const int URI_GET_DISCARD = 0;
-const int URI_GET_IPBAN = 1;
-const int URI_GET_IPBAN_END = 16;
-const int URI_GET_CURL = 17;
-const int URI_GET_CURL_END = 32;
-const int URI_GET_UPDATENOTIFICATION = 33;
-const int URI_GET_URLLIB = 128;
-const int URI_GET_URLLIB_END = 191;
-
// gametype vote flags
const int GTV_FORBIDDEN = 0; // Cannot be voted
const int GTV_AVAILABLE = 1; // Can be voted