const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+const float ENT_CLIENT_MONSTER = 70;
+const float ENT_CLIENT_GENERATOR = 80;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_RESPAWN_TIME = 72;
const float STAT_ROUNDSTARTTIME = 73;
+const float STAT_CURRENT_WAVE = 73;
+const float STAT_TOTALWAVES = 74;
+
+const float STAT_MONSTERS_TOTAL = 75;
+const float STAT_MONSTERS_KILLED = 76;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
float PROJECTILE_BUMBLE_GUN = 30;
float PROJECTILE_BUMBLE_BEAM = 31;
+float PROJECTILE_MAGE_SPIKE = 32;
+
float PROJECTILE_NADE_RED = 50;
float PROJECTILE_NADE_RED_BURN = 51;
float PROJECTILE_NADE_BLUE = 52;