REGISTRY(Animations, BITS(8))
REGISTER_REGISTRY(Animations)
-#define Animations_from(id) _Animations_from(id, NULL)
+
+REGISTRY_DEFINE_GET(Animations, NULL)
#define WriteAnimation(to, it) WriteRegistered(Animations, to, it)
#define ReadAnimation() ReadRegistered(Animations)
#define REGISTER_ANIMATION(id, framenames) \