-.vector iorigin1, iorigin2;
-.float spawntime;
-.vector trail_oldorigin;
-.float trail_oldtime;
-.float fade_time, fade_rate;
+#include "projectile.qh"
+
+#include "../autocvars.qh"
+#include "../defs.qh"
+#include "../main.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/nades.qh"
+#include "../../common/movetypes/movetypes.qh"
+#include "../../common/util.qh"
+
+#include "../../csqcmodellib/interpolate.qh"
+
+#include "../../warpzonelib/anglestransform.qh"
+
+.float alpha;
+.float scale;
+.vector colormod;
void SUB_Stop()
{
self.move_movetype = MOVETYPE_NONE;
}
-.float alphamod;
-.float count; // set if clientside projectile
-.float cnt; // sound index
-.float gravity;
-.float snd_looping;
-.float silent;
-
void Projectile_ResetTrail(vector to)
{
self.trail_oldorigin = to;
// force the effect even for stationary firemine
if(self.cnt == PROJECTILE_FIREMINE)
if(from == to)
- from_z += 1;
+ from.z += 1;
if (self.traileffect)
{
- particles_alphamin = particles_alphamax = sqrt(self.alpha);
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
+ particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
+ boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
}
}
{
vector rot;
vector trailorigin;
- float f;
- float drawn;
+ int f;
+ bool drawn;
float t;
float a;
if(self.count & 0x80)
{
- //self.move_flags &~= FL_ONGROUND;
+ //self.move_flags &= ~FL_ONGROUND;
if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
Movetype_Physics_NoMatchServer();
// the trivial movetypes do not have to match the
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ rot = self.avelocity;
+
self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
}
vector ang;
ang = self.angles;
- ang_x = -ang_x;
+ ang.x = -ang.x;
makevectors(ang);
a = 1 - (time - self.fade_time) * self.fade_rate;
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ trailorigin += v_up * 4;
+
if(drawn)
Projectile_DrawTrail(trailorigin);
else
switch(self.cnt)
{
- case PROJECTILE_BULLET_GLOWING:
- case PROJECTILE_BULLET_GLOWING_TRACER:
- adddynamiclight(self.origin, 50 * a, '1 1 0');
- break;
+ // Possibly add dlights here.
default:
break;
}
self.drawmask = MASK_NORMAL;
}
-void loopsound(entity e, float ch, string samp, float vol, float attn)
+void loopsound(entity e, int ch, string samp, float vol, float attn)
{
if(self.silent)
return;
void Ent_Projectile()
{
- float f;
+ int f;
// projectile properties:
// kind (interpolated, or clientside)
if(f & 0x40)
self.move_flags |= FL_ONGROUND;
else
- self.move_flags &~= FL_ONGROUND;
+ self.move_flags &= ~FL_ONGROUND;
if(!self.move_time)
{
self.fade_time = 0;
self.fade_rate = 0;
}
+
+ self.team = ReadByte() - 1;
}
if(f & 2)
{
case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
- case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
- case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle_weak"); break;
- case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
- case PROJECTILE_LASER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
+ case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+ case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
+ case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+
case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+ case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+
default:
+ if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
error("Received invalid CSQC projectile, can't work with this!");
break;
}
{
case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
- loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
break;
+ case PROJECTILE_RPC:
case PROJECTILE_ROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
self.maxs = '3 3 3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
- self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
- self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
+ self.move_bounce_factor = g_balance_mortar_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
+ break;
+ case PROJECTILE_SHAMBLER_LIGHTNING:
+ self.mins = '-8 -8 -8';
+ self.maxs = '8 8 8';
+ self.scale = 2.5;
+ self.avelocity = randomvec() * 720;
break;
case PROJECTILE_MINE:
self.mins = '-4 -4 -4';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
break;
+ case PROJECTILE_NAPALM_FOUNTAIN:
case PROJECTILE_FIREBALL:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
self.mins = '-16 -16 -16';
self.maxs = '16 16 16';
break;
case PROJECTILE_FIREMINE:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
self.mins = '-4 -4 -4';
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
case PROJECTILE_RAPTORCANNON:
break;
case PROJECTILE_SPIDERROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
break;
case PROJECTILE_WAKIROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
- break;
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+ break;
/*
case PROJECTILE_WAKICANNON:
break;
case PROJECTILE_BUMBLE_GUN:
// only new engines support sound moving with object
- loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ {
+ int nade_type = Nade_IDFromProjectile(self.cnt);
+ self.mins = '-16 -16 -16';
+ self.maxs = '16 16 16';
+ self.colormod = Nade_Color(nade_type);
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+
+ if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ else
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ }
+
setsize(self, self.mins, self.maxs);
}
if(!(self.count & 0x80))
InterpolateOrigin_Note();
+ self.classname = "csqcprojectile";
self.draw = Projectile_Draw;
self.entremove = Ent_RemoveProjectile;
}
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+ precache_model("models/sphere/sphere.md3");
+
+ precache_model("models/weapons/v_ok_grenade.md3");
+ precache_model("models/weapons/ok_rocket.md3");
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");