#include "projectile.qh"
-#include <client/autocvars.qh>
#include <client/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/effects/all.qh>
if (!(this.count & 0x80))
InterpolateOrigin_Note(this);
- this.classname = "csqcprojectile";
this.draw = Projectile_Draw;
if (isnew) IL_PUSH(g_drawables, this);
this.entremove = Ent_RemoveProjectile;