#include "projectile.qh"
-#include "../autocvars.qh"
-#include "../main.qh"
#include <client/mutators/_mod.qh>
-
#include <common/constants.qh>
-#include <common/effects/effect.qh>
#include <common/effects/all.qh>
+#include <common/effects/effect.qh>
+#include <common/mutators/mutator/nades/nades.qh>
#include <common/net_linked.qh>
#include <common/physics/movetypes/movetypes.qh>
-
-#include <common/mutators/mutator/nades/nades.qh>
-
#include <lib/csqcmodel/interpolate.qh>
-
#include <lib/warpzone/anglestransform.qh>
.float alpha;
if (!(this.count & 0x80))
InterpolateOrigin_Note(this);
- this.classname = "csqcprojectile";
this.draw = Projectile_Draw;
if (isnew) IL_PUSH(g_drawables, this);
this.entremove = Ent_RemoveProjectile;