]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Merge branch 'master' into Mario/monsters_broken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index efa6509c7060e2085458923b33e668e0d2e4fc39..12f1714bfb6aaedb808c4af86f17ec37bcc72490 100644 (file)
@@ -114,7 +114,7 @@ void Projectile_Draw()
                                break;
                }
 
-               if(Nade_IDFromProjectile(self.cnt) != 0)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                        rot = self.avelocity;
 
                self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
@@ -142,7 +142,7 @@ void Projectile_Draw()
                        break;
        }
 
-       if(Nade_IDFromProjectile(self.cnt) != 0)
+       if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                trailorigin += v_up * 4;
 
        if(drawn)
@@ -315,10 +315,18 @@ void Ent_Projectile()
                        case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
 
-                       case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_RPC: setmodel(self, W_Model("ok_rocket"));self.traileffect = particleeffectnum("TR_ROCKET"); break;
 
                        default:
-                               if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
+                               if(MUTATOR_CALLHOOK(Ent_Projectile, self))
+                                       break;
+
+                               if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+                               {
+                                       setmodel(self, W_Model("v_ok_grenade"));
+                                       self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+                                       break;
+                               }
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
                }
@@ -334,7 +342,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -344,7 +352,7 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -392,12 +400,12 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
@@ -412,7 +420,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -425,17 +433,17 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
                        case PROJECTILE_BUMBLE_GUN:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -448,12 +456,12 @@ void Ent_Projectile()
                                break;
                }
 
-               if(Nade_IDFromProjectile(self.cnt) != 0)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                {
-                       int nade_type = Nade_IDFromProjectile(self.cnt);
+                       entity nade_type = Nade_FromProjectile(self.cnt);
                        self.mins = '-16 -16 -16';
                        self.maxs = '16 16 16';
-                       self.colormod = Nade_Color(nade_type);
+                       self.colormod = nade_type.m_color;
                        self.move_movetype = MOVETYPE_BOUNCE;
                        self.move_touch = func_null;
                        self.scale = 1.5;
@@ -465,6 +473,8 @@ void Ent_Projectile()
                                self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
                }
 
+               MUTATOR_CALLHOOK(EditProjectile, self);
+
                setsize(self, self.mins, self.maxs);
        }
 
@@ -506,13 +516,14 @@ void Projectile_Precache()
        precache_model("models/tracer.mdl");
        precache_model("models/sphere/sphere.md3");
 
-       precache_model("models/weapons/v_ok_grenade.md3");
-       precache_model("models/weapons/ok_rocket.md3");
+       precache_model(W_Model("v_ok_grenade"));
+       precache_model(W_Model("ok_rocket"));
 
-       precache_sound("weapons/electro_fly.wav");
-       precache_sound("weapons/rocket_fly.wav");
-       precache_sound("weapons/fireball_fly.wav");
-       precache_sound("weapons/fireball_fly2.wav");
-       precache_sound("weapons/tag_rocket_fly.wav");
+       precache_sound(W_Sound("electro_fly"));
+       precache_sound(W_Sound("rocket_fly"));
+       precache_sound(W_Sound("fireball_fly"));
+       precache_sound(W_Sound("fireball_fly2"));
+       precache_sound(W_Sound("tag_rocket_fly"));
 
+       MUTATOR_CALLHOOK(PrecacheProjectiles);
 }