case "item-extralife": return 2;
case "item-speed": return 2;
case "item-strength": return 2;
- case "item-shueld": return 2;
+ case "item-shield": return 2;
case "item-fuelregen": return 2;
case "item-jetpack": return 2;
case "tagged-target": return 2;
case "as-defend": return _("Defend");
case "bluebase": return _("Blue base");
case "danger": return _("DANGER");
+ case "enemyflagcarrier": return _("Enemy carrier");
case "flagcarrier": return _("Flag carrier");
case "flagdropped": return _("Dropped flag");
case "helpme": return _("Help me!");
InterpolateOrigin_Do();
- t = GetPlayerColor(player_localentnum - 1) + 1;
+ t = GetPlayerColor(player_localnum) + 1;
spriteimage = "";
o_z = 0;
float edgedistance_min, crosshairdistance;
- edgedistance_min = min4((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
+ edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
(o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
(vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
(vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
string txt;
if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
- txt = _("SPAM");
+ txt = _("Spam");
else
txt = spritelookuptext(spriteimage);
if(self.helpme && time < self.helpme)