#ifndef WALL_H
#define WALL_H
-.float lip;
-.float bgmscriptangular;
-.int lodmodelindex0, lodmodelindex1, lodmodelindex2;
-.float loddistance1, loddistance2;
-.vector saved;
+entityclass(Wall)
+class(Wall) .float lip;
+class(Wall) .float bgmscriptangular;
+class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
+class(Wall) .float loddistance1, loddistance2;
+class(Wall) .vector saved;
void Ent_Wall_Draw();