+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../common/util.qh"
+ #include "autocvars.qh"
+ #include "../csqcmodellib/interpolate.qh"
+ #include "bgmscript.qh"
+ #include "main.qh"
+ #include "../csqcmodellib/cl_model.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
.float lip;
.float bgmscriptangular;
-.float lodmodelindex0, lodmodelindex1, lodmodelindex2;
+.int lodmodelindex0, lodmodelindex1, lodmodelindex2;
.float loddistance1, loddistance2;
.vector saved;
void Ent_Wall()
{
- float f;
+ int f;
var .vector fld;
InterpolateOrigin_Undo();
- self.iflags = IFLAG_ANGLES;
+ self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
if(self.bgmscriptangular)
fld = angles;