#include "bgmscript.qh"
-#include "../csqcmodellib/interpolate.qh"
+#include "../lib/csqcmodel/interpolate.qh"
.float alpha;
.float scale;
self.bgmscript = string_null;
}
-void Ent_Wall()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
+{
int f;
var .vector fld;
BGMScript_InitEntity(self);
}
+ return = true;
+
InterpolateOrigin_Note();
self.saved = self.(fld);