#include <common/weapons/weapon.qh>
-vector crosshair_getcolor(entity this, float health_stat);
-
void calc_followmodel_ofs(entity view);
void CSQC_Demo_Camera();
-void TrueAim_Init();
-
entity viewmodels[MAX_WEAPONSLOTS];
vector viewloc_mousepos;
const int CURSOR_MOVE = 1;
const int CURSOR_RESIZE = 2;
const int CURSOR_RESIZE2 = 3;
+
+float drawtime;
+float unaccounted_damage = 0;
+float zoomscript_caught;