]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Add support for a kill sound (still need a sound file for it)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 3134a24ed28fed2c9b917d4d279b31053dee9b46..95e3a7b7dcf96aeb29d9a3d65e7e80670f2a6b05 100644 (file)
@@ -13,6 +13,7 @@
 #include <common/ent_cs.qh>
 #include <common/anim.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/debug.qh>
 #include <common/mapinfo.qh>
 #include <common/gamemodes/_mod.qh>
@@ -21,6 +22,8 @@
 #include <common/triggers/target/music.qh>
 #include <common/teams.qh>
 
+#include <common/weapons/weapon/tuba.qh>
+
 #include <common/vehicles/all.qh>
 #include <common/weapons/_all.qh>
 #include <common/viewloc.qh>
@@ -122,7 +125,6 @@ void calc_followmodel_ofs(entity view)
        float frac;
        vector gunorg = '0 0 0';
        static vector vel_average;
-       static vector gunorg_prev = '0 0 0';
        static vector gunorg_adjustment_highpass;
        static vector gunorg_adjustment_lowpass;
 
@@ -311,6 +313,9 @@ void viewmodel_draw(entity this)
        {
                static string name_last;
                string name = wep.mdl;
+               string newname = wep.wr_viewmodel(wep, this);
+               if(newname)
+                       name = newname;
                bool swap = name != name_last;
                // if (swap)
                {
@@ -817,8 +822,8 @@ void HitSound()
                        float a = autocvar_cl_hitsound_max_pitch;
                        float b = autocvar_cl_hitsound_min_pitch;
                        float c = autocvar_cl_hitsound_nom_damage;
-                       float x = unaccounted_damage;
-                       float pitch_shift = (b*x*(a-1) + a*c*(1-b)) / (x*(a-1) + c*(1-b));
+                       float d = unaccounted_damage;
+                       float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
 
                        // if sound variation is disabled, set pitch_shift to 1
                        if (autocvar_cl_hitsound == 1)
@@ -849,6 +854,14 @@ void HitSound()
                sound(NULL, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
                typehit_time_prev = typehit_time;
        }
+
+       static float kill_time_prev = 0;
+       float kill_time = STAT(KILL_TIME);
+       if (COMPARE_INCREASING(kill_time, kill_time_prev) > autocvar_cl_hitsound_antispam_time)
+       {
+               sound(NULL, CH_INFO, SND_KILL, VOL_BASE, ATTN_NONE);
+               kill_time_prev = kill_time;
+       }
 }
 
 vector crosshair_getcolor(entity this, float health_stat)
@@ -870,7 +883,7 @@ vector crosshair_getcolor(entity this, float health_stat)
 
                case 2: // crosshair_color_by_health
                {
-                       float x = health_stat;
+                       float hp = health_stat;
 
                        //x = red
                        //y = green
@@ -878,33 +891,33 @@ vector crosshair_getcolor(entity this, float health_stat)
 
                        wcross_color.z = 0;
 
-                       if(x > 200)
+                       if(hp > 200)
                        {
                                wcross_color.x = 0;
                                wcross_color.y = 1;
                        }
-                       else if(x > 150)
+                       else if(hp > 150)
                        {
-                               wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
-                               wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
+                               wcross_color.x = 0.4 - (hp-150)*0.02 * 0.4;
+                               wcross_color.y = 0.9 + (hp-150)*0.02 * 0.1;
                        }
-                       else if(x > 100)
+                       else if(hp > 100)
                        {
-                               wcross_color.x = 1 - (x-100)*0.02 * 0.6;
-                               wcross_color.y = 1 - (x-100)*0.02 * 0.1;
-                               wcross_color.z = 1 - (x-100)*0.02;
+                               wcross_color.x = 1 - (hp-100)*0.02 * 0.6;
+                               wcross_color.y = 1 - (hp-100)*0.02 * 0.1;
+                               wcross_color.z = 1 - (hp-100)*0.02;
                        }
-                       else if(x > 50)
+                       else if(hp > 50)
                        {
                                wcross_color.x = 1;
                                wcross_color.y = 1;
-                               wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
+                               wcross_color.z = 0.2 + (hp-50)*0.02 * 0.8;
                        }
-                       else if(x > 20)
+                       else if(hp > 20)
                        {
                                wcross_color.x = 1;
-                               wcross_color.y = (x-20)*90/27/100;
-                               wcross_color.z = (x-20)*90/27/100 * 0.2;
+                               wcross_color.y = (hp-20)*90/27/100;
+                               wcross_color.z = (hp-20)*90/27/100 * 0.2;
                        }
                        else
                        {