]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/vehicles/vehicles.qc
Fix typedefs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / vehicles / vehicles.qc
index 9d0845dd25eba824812f92ff7e3f62f9f90d0658..432511595a29808a43d9ce2b099b173e4afd1116 100644 (file)
@@ -54,9 +54,9 @@ string raptor_xhair;
 
 
 const int MAX_AXH = 4;
-entity AuxiliaryXhair[MAX_AXH];
+entity AuxiliaryXhairs[MAX_AXH];
 
-entityclass(AuxiliaryXhair)
+entityclass(AuxiliaryXhair);
 class(AuxiliaryXhair) .string axh_image;
 class(AuxiliaryXhair) .float  axh_fadetime;
 class(AuxiliaryXhair) .float  axh_drawflag;
@@ -104,7 +104,7 @@ void AuxiliaryXhair_Draw2D()
 void Net_AuXair2(bool bIsNew)
 {
     int axh_id = bound(0, ReadByte(), MAX_AXH);
-    entity axh                 = AuxiliaryXhair[axh_id];
+    entity axh                 = AuxiliaryXhairs[axh_id];
 
     if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
     {
@@ -116,7 +116,7 @@ void Net_AuXair2(bool bIsNew)
                axh.axh_image           = "gfx/vehicles/axh-ring.tga";
                axh.axh_scale           = 1;
         axh.alpha                      = 1;
-               AuxiliaryXhair[axh_id] = axh;
+               AuxiliaryXhairs[axh_id] = axh;
     }
 
        axh.move_origin_x = ReadCoord();
@@ -154,7 +154,7 @@ void Net_VehicleSetup()
     int i;
     for(i = 0; i < MAX_AXH; ++i)
     {
-        entity axh = AuxiliaryXhair[i];
+        entity axh = AuxiliaryXhairs[i];
         if(axh != world && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
             remove(axh);
 
@@ -166,59 +166,59 @@ void Net_VehicleSetup()
                axh.axh_image           = "gfx/vehicles/axh-ring.tga";
                axh.axh_scale           = 1;
         axh.alpha                      = 1;
-               AuxiliaryXhair[i]       = axh;
+               AuxiliaryXhairs[i]      = axh;
     }
 
     switch(hud_id)
     {
         case HUD_SPIDERBOT:
             // Minigun1
-            AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-ring.tga";
-            AuxiliaryXhair[0].axh_scale   = 0.25;
+            AuxiliaryXhairs[0].axh_image   = "gfx/vehicles/axh-ring.tga";
+            AuxiliaryXhairs[0].axh_scale   = 0.25;
             // Minigun2
-            AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-ring.tga";
-            AuxiliaryXhair[1].axh_scale   = 0.25;
+            AuxiliaryXhairs[1].axh_image   = "gfx/vehicles/axh-ring.tga";
+            AuxiliaryXhairs[1].axh_scale   = 0.25;
             // Rocket
-            AuxiliaryXhair[2].axh_image   = "gfx/vehicles/axh-special1.tga";
-            AuxiliaryXhair[2].axh_scale   = 0.5;
+            AuxiliaryXhairs[2].axh_image   = "gfx/vehicles/axh-special1.tga";
+            AuxiliaryXhairs[2].axh_scale   = 0.5;
             break;
 
         case HUD_WAKIZASHI:
-            AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
-            AuxiliaryXhair[0].axh_scale   = 0.25;
+            AuxiliaryXhairs[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
+            AuxiliaryXhairs[0].axh_scale   = 0.25;
             break;
 
         case HUD_RAPTOR:
-            AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-special2.tga";
-            AuxiliaryXhair[0].axh_scale   = 0.5;
+            AuxiliaryXhairs[0].axh_image   = "gfx/vehicles/axh-special2.tga";
+            AuxiliaryXhairs[0].axh_scale   = 0.5;
             //AuxiliaryXhair[0].alpha       = 0.5;
 
-            AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
-            AuxiliaryXhair[1].axh_scale   = 0.25;
+            AuxiliaryXhairs[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
+            AuxiliaryXhairs[1].axh_scale   = 0.25;
             //AuxiliaryXhair[1].alpha       = 0.75;
             //AuxiliaryXhair[1].axh_drawflag  = DRAWFLAG_NORMAL;
             break;
 
         case HUD_BUMBLEBEE:
             // Raygun-locked
-            AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
-            AuxiliaryXhair[0].axh_scale   = 0.5;
+            AuxiliaryXhairs[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
+            AuxiliaryXhairs[0].axh_scale   = 0.5;
 
             // Gunner1
-            AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-target.tga";
-            AuxiliaryXhair[1].axh_scale   = 0.75;
+            AuxiliaryXhairs[1].axh_image   = "gfx/vehicles/axh-target.tga";
+            AuxiliaryXhairs[1].axh_scale   = 0.75;
 
             // Gunner2
-            AuxiliaryXhair[2].axh_image   = "gfx/vehicles/axh-target.tga";
-            AuxiliaryXhair[2].axh_scale   = 0.75;
+            AuxiliaryXhairs[2].axh_image   = "gfx/vehicles/axh-target.tga";
+            AuxiliaryXhairs[2].axh_scale   = 0.75;
             break;
         case HUD_BUMBLEBEE_GUN:
             // Plasma cannons
-            AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
-            AuxiliaryXhair[0].axh_scale   = 0.25;
+            AuxiliaryXhairs[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
+            AuxiliaryXhairs[0].axh_scale   = 0.25;
             // Raygun
-            AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
-            AuxiliaryXhair[1].axh_scale   = 0.25;
+            AuxiliaryXhairs[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
+            AuxiliaryXhairs[1].axh_scale   = 0.25;
             break;
     }
 }
@@ -338,7 +338,7 @@ void CSQC_BUMBLE_HUD()
     drawresetcliparea();
 
 // Right gunner slot occupied?
-       if(!AuxiliaryXhair[1].draw2d)
+       if(!AuxiliaryXhairs[1].draw2d)
        {
                shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
@@ -360,7 +360,7 @@ void CSQC_BUMBLE_HUD()
     drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // Left gunner slot occupied?
-       if(!AuxiliaryXhair[2].draw2d)
+       if(!AuxiliaryXhairs[2].draw2d)
        {
                shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);