void Ent_TubaNote_Think()
{
float f;
- f = cvar("g_balance_tuba_fadetime");
+ f = autocvar_g_balance_tuba_fadetime;
if(f > 0)
self.cnt -= frametime * self.count / f;
else
remove(self);
}
else
- sound(self, CHAN_PROJECTILE, "", self.cnt, self.attenuate * cvar("g_balance_tuba_attenuation"));
+ sound(self, CHAN_PROJECTILE, "", self.cnt, self.attenuate * autocvar_g_balance_tuba_attenuation);
}
void Ent_TubaNote_UpdateSound()
{
- self.enemy.cnt = bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1);
+ self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
self.enemy.count = self.enemy.cnt;
- sound(self.enemy, CHAN_PROJECTILE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * cvar("g_balance_tuba_attenuation"));
+ sound(self.enemy, CHAN_PROJECTILE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * autocvar_g_balance_tuba_attenuation);
}
void Ent_TubaNote_StopSound()