-#ifndef SHOWNAMES_H
-#define SHOWNAMES_H
+#pragma once
-entityclass(ShowNames)
+entityclass(ShowNames);
class(ShowNames) .float healthvalue;
class(ShowNames) .float armorvalue;
class(ShowNames) .float sameteam;
class(ShowNames) .float fadedelay;
class(ShowNames) .float pointtime;
-#endif
+
+void Draw_ShowNames_All();