]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
Shownames: calculate distance only when really needed to avoid wasting a vlen call...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index 05491cc8a437b7dc44c393750a447952007a06a4..ed0d95c5fa8f8a61f501bd94ecd5cc92c309977f 100644 (file)
@@ -1,17 +1,13 @@
 #include "shownames.qh"
 
-#include "autocvars.qh"
 #include <client/draw.qh>
-#include "main.qh"
-#include "resources.qh"
+#include <client/hud/_mod.qh>
+#include <client/resources.qh>
 #include <client/view.qh>
-#include "hud/_mod.qh"
-
-#include <common/ent_cs.qh>
 #include <common/constants.qh>
+#include <common/ent_cs.qh>
 #include <common/net_linked.qh>
 #include <common/teams.qh>
-
 #include <lib/csqcmodel/cl_model.qh>
 
 // this.isactive = player is in range and coordinates/status (health and armor) are up to date
@@ -129,20 +125,33 @@ void Draw_ShowNames(entity this)
        }
        if (MUTATOR_CALLHOOK(ShowNames_Draw, this, a)) return;
        a = M_ARGV(1, float);
-       if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
-       float dist = vlen(this.origin - view_origin);
+       float dist = -1; // dist will be calculated only when really needed to avoid wasting a vlen call
        if (autocvar_hud_shownames_maxdistance)
        {
-               if (dist >= autocvar_hud_shownames_maxdistance) return;
-               float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
-               a *= (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+               float max_dist = max(autocvar_hud_shownames_maxdistance, max_shot_distance);
+               if (vdist(this.origin - view_origin, >=, max_dist))
+                       return;
+               if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+               {
+                       float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+                       if (dist == -1)
+                               dist = vlen(this.origin - view_origin);
+                       a *= (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+               }
        }
+       else if (vdist(this.origin - view_origin, >=, max_shot_distance))
+               return;
        if (!a) return;
        float resize = 1;
        if (autocvar_hud_shownames_resize)  // limit resize so its never smaller than 0.5... gets unreadable
        {
-               float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
-               resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+               if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+               {
+                       float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+                       if (dist == -1)
+                               dist = vlen(this.origin - view_origin);
+                       resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+               }
        }
        // draw the sprite image
        if (o.z >= 0)