if(e == ent)
continue;
eo = project_3d_to_2d(e.origin);
- if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight))
+ if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight))
{
eo_z = 0;
- if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
+ if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
{
overlap = TRUE;
break;
}
}
- onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight);
- crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+ onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
+ crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
if(autocvar_hud_shownames_crosshairdistance)
{
resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
// draw the sprite image
- if(o_z >= 0)
+ if(o.z >= 0)
{
o_z = 0;
vector myPos, mySize;
mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
- myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
+ myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
// size scaling
- mySize_x *= resize;
- mySize_y *= resize;
+ mySize.x *= resize;
+ mySize.y *= resize;
- myPos_x += 0.5 * (mySize_x / resize - mySize_x);
- myPos_y += (mySize_y / resize - mySize_y);
+ myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+ myPos.y += (mySize.y / resize - mySize.y);
vector namepos; // this is where the origin of the string
float namewidth;
namepos = myPos;
- namewidth = mySize_x;
+ namewidth = mySize.x;
if(autocvar_hud_shownames_status && teamplay)
{
{
if(ent.healthvalue > 0)
{
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
if(ent.armorvalue > 0)
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize.x, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
}
}
}
width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
if (width != namewidth)
- namepos_x += (namewidth - width) / 2;
+ namepos.x += (namewidth - width) / 2;
drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
drawfontscale = '1 1 0';
}