}
// handle tag fading
- float overlap = FALSE, onscreen, crosshairdistance;
+ float overlap = false, onscreen, crosshairdistance;
vector o, eo;
o = project_3d_to_2d(ent.origin);
eo_z = 0;
if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
{
- overlap = TRUE;
+ overlap = true;
break;
}
}
ent.pointtime = time;
if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time))
- overlap = TRUE;
+ overlap = true;
else
- overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar.
+ overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
}
if(!ent.fadedelay)
s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
float width;
- width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
+ width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
if (width != namewidth)
namepos.x += (namewidth - width) / 2;