-#ifndef SCOREBOARD_H
-#define SCOREBOARD_H
+#ifndef CLIENT_SCOREBOARD_H
+#define CLIENT_SCOREBOARD_H
float xmin, xmax, ymin, ymax, sbwidth;
void HUD_InitScores();
void HUD_UpdatePlayerPos(entity pl);
void HUD_UpdateTeamPos(entity Team);
-float HUD_WouldDrawScoreboard(void);
+float HUD_WouldDrawScoreboard();
#endif