#include "scoreboard.qh"
-#include "_all.qh"
-#include "hud.qh"
+#include "hud/panel/quickmenu.qh"
+#include "hud/all.qh"
-#include "../common/constants.qh"
-#include "../common/mapinfo.qh"
-#include "../common/minigames/cl_minigames.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-#include "../common/util.qh"
+#include <common/ent_cs.qh>
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/minigames/cl_minigames.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
float scoreboard_alpha_bg;
float scoreboard_alpha_fg;
case "captime": return CTX(_("SCO^captime"));
case "deaths": return CTX(_("SCO^deaths"));
case "destroyed": return CTX(_("SCO^destroyed"));
+ case "dmg": return CTX(_("SCO^dmg"));
+ case "dmgtaken": return CTX(_("SCO^dmgtaken"));
case "drops": return CTX(_("SCO^drops"));
case "faults": return CTX(_("SCO^faults"));
case "fckills": return CTX(_("SCO^fckills"));
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
num += 1;
- Team = GetPlayerColor(pl.sv_entnum);
+ Team = entcs_GetScoreTeam(pl.sv_entnum);
if(SetTeam(pl, Team))
{
tmp = pl.sort_prev;
*/
}
-int HUD_CompareScore(float vl, float vr, int f)
+int HUD_CompareScore(int vl, int vr, int f)
{
+ TC(int, vl); TC(int, vr); TC(int, f);
if(f & SFL_ZERO_IS_WORST)
{
if(vl == 0 && vr != 0)
float HUD_ComparePlayerScores(entity left, entity right)
{
float vl, vr, r;
- vl = GetPlayerColor(left.sv_entnum);
- vr = GetPlayerColor(right.sv_entnum);
+ vl = entcs_GetTeam(left.sv_entnum);
+ vr = entcs_GetTeam(right.sv_entnum);
if(!left.gotscores)
vl = NUM_SPECTATOR;
LOG_INFO(_("^3suicides^7 Number of suicides\n"));
LOG_INFO(_("^3frags^7 kills - suicides\n"));
LOG_INFO(_("^3kd^7 The kill-death ratio\n"));
+ LOG_INFO(_("^3dmg^7 The total damage done\n"));
+ LOG_INFO(_("^3dmgtaken^7 The total damage taken\n"));
LOG_INFO(_("^3sum^7 frags - deaths\n"));
LOG_INFO(_("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"));
LOG_INFO(_("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
"other gamemodes except DM.\n"));
}
-#define HUD_DefaultColumnLayout() \
-"ping pl name | " \
-"-teams,rc,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,rc,ka/suicides +ft,tdm/suicides -rc,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
-"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes " \
-"+lms/lives +lms/rank " \
-"+kh/caps +kh/pushes +kh/destroyed " \
-"?+rc/laps ?+rc/time ?+rc/fastest " \
-"+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
-"-lms,rc,nb/score"
-
-void Cmd_HUD_SetFields(float argc)
+// NOTE: adding a gametype with ? to not warn for an optional field
+// make sure it's excluded in a previous exclusive rule, if any
+// otherwise the previous exclusive rule warns anyway
+// e.g. -teams,rc,cts,lms/kills ?+rc/kills
+#define SCOREBOARD_DEFAULT_COLUMNS \
+"ping pl name |" \
+" -teams,rc,cts,inv,lms/kills +ft,tdm/kills ?+rc,inv/kills" \
+" -teams,lms/deaths +ft,tdm/deaths" \
+" -teams,lms,rc,cts,inv,ka/suicides +ft,tdm/suicides ?+rc,inv/suicides" \
+" -cts,dm,tdm,ka,ft/frags" /* tdm already has this in "score" */ \
+" -rc,cts,nb/dmg -rc,cts,nb/dmgtaken" \
+" +ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes" \
+" +lms/lives +lms/rank" \
+" +kh/caps +kh/pushes +kh/destroyed" \
+" ?+rc/laps ?+rc/time +rc,cts/fastest" \
+" +as/objectives +nb/faults +nb/goals" \
+" +ka/pickups +ka/bckills +ka/bctime +ft/revivals" \
+" -lms,rc,cts,inv,nb/score"
+
+void Cmd_HUD_SetFields(int argc)
{
+ TC(int, argc);
int i, j, slash;
string str, pattern;
float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
if(argc < 3)
- argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
if(argc == 3)
{
if(argv(2) == "default")
- argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
+ argc = tokenizebyseparator(strcat("0 1 ", SCOREBOARD_DEFAULT_COLUMNS), " ");
else if(argv(2) == "all")
{
string s;
{
case "ping": hud_field[hud_num_fields] = SP_PING; break;
case "pl": hud_field[hud_num_fields] = SP_PL; break;
- case "pl": hud_field[hud_num_fields] = SP_PL; break;
case "kd": case "kdr": case "kdratio": case "k/d": hud_field[hud_num_fields] = SP_KDRATIO; break;
case "sum": case "diff": case "k-d": hud_field[hud_num_fields] = SP_SUM; break;
case "name": case "nick": hud_field[hud_num_fields] = SP_NAME; have_name = true; break;
case "|": hud_field[hud_num_fields] = SP_SEPARATOR; have_separator = true; break;
+ case "dmg": hud_field[hud_num_fields] = SP_DMG; break;
+ case "dmgtaken": hud_field[hud_num_fields] = SP_DMGTAKEN; break;
default:
{
for(j = 0; j < MAX_SCORE; ++j)
if(str == strtolower(scores_label[j]))
goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
-:notfound
+LABEL(notfound)
if(str == "frags")
j = SP_FRAGS;
else
LOG_INFOF("^1Error:^7 Unknown score field: '%s'\n", str);
continue;
}
-:found
+LABEL(found)
hud_field[hud_num_fields] = j;
if(j == ps_primary)
have_primary = 1;
float hud_field_icon2_alpha;
string HUD_GetField(entity pl, int field)
{
+ TC(int, field);
float tmp, num, denom;
int f;
string str;
hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
}
}
- return GetPlayerName(pl.sv_entnum);
+ return entcs_GetName(pl.sv_entnum);
case SP_FRAGS:
f = pl.(scores[SP_KILLS]);
}
return ftos(f);
+ case SP_DMG:
+ num = pl.(scores[SP_DMG]);
+ denom = 1000;
+
+ str = sprintf("%.1f k", num/denom);
+ return str;
+
+ case SP_DMGTAKEN:
+ num = pl.(scores[SP_DMGTAKEN]);
+ denom = 1000;
+
+ str = sprintf("%.1f k", num/denom);
+ return str;
+
default:
tmp = pl.(scores[field]);
f = scores_flags[field];
string HUD_FixScoreboardColumnWidth(int i, string str)
{
+ TC(int, i);
float field, f;
vector sz;
field = hud_field[i];
return str;
}
-void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
+void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, bool is_self, int pl_number)
{
+ TC(bool, is_self); TC(int, pl_number);
vector tmp, rgb;
rgb = Team_ColorRGB(pl.team);
string str;
int field;
float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
+ is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
if((rgb == '1 1 1') && (!is_spec)) {
rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
return 1;
else if (intermission == 2)
return 0;
- else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
+ else if (spectatee_status != -1 && STAT(HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
return 1;
else if (scoreboard_showscores_force)
return 1;
WepSet weapons_stat = WepSet_GetFromStat();
WepSet weapons_inmap = WepSet_GetFromStat_InMap();
float initial_posx = pos.x;
- int i;
- float weapon_stats;
int disownedcnt = 0;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if(!self.weapon)
- continue;
+ FOREACH(Weapons, it != WEP_Null, {
+ int weapon_stats = weapon_accuracy[i - WEP_FIRST];
- weapon_stats = weapon_accuracy[i-WEP_FIRST];
-
- if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
+ WepSet set = it.m_wepset;
+ if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
++disownedcnt;
- }
+ });
- int weapon_cnt = WEP_COUNT - disownedcnt;
+ int weapon_cnt = (Weapons_COUNT - 1) - disownedcnt;
+ if (weapon_cnt <= 0) return pos;
- if(weapon_cnt <= 0)
- return pos;
-
- int rows;
- if(autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor(WEP_COUNT * 0.5))
+ int rows = 1;
+ if (autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5))
rows = 2;
- else
- rows = 1;
int columnns = ceil(weapon_cnt / rows);
float height = 40;
drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
// column highlighting
- for(i = 0; i < columnns; ++i)
+ for (int i = 0; i < columnns; ++i)
{
- if(!(i % 2))
+ if ((i % 2) == 0)
drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
}
// row highlighting
- for(i = 0; i < rows; ++i)
+ for (int i = 0; i < rows; ++i)
{
drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
}
average_accuracy = 0;
int weapons_with_stats = 0;
- if(rows == 2)
+ if (rows == 2)
pos.x += weapon_width / 2;
- if(autocvar_scoreboard_accuracy_nocolors)
+ if (autocvar_scoreboard_accuracy_nocolors)
rgb = '1 1 1';
else
Accuracy_LoadColors();
float oldposx = pos.x;
vector tmpos = pos;
- int column;
- for(i = WEP_FIRST, column = 0; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if (!self.weapon)
- continue;
- weapon_stats = weapon_accuracy[i-WEP_FIRST];
+ int column = 0;
+ FOREACH(Weapons, it != WEP_Null, {
+ int weapon_stats = weapon_accuracy[i - WEP_FIRST];
- if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i)))
+ WepSet set = it.m_wepset;
+ if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
continue;
float weapon_alpha;
- if(weapon_stats >= 0)
+ if (weapon_stats >= 0)
weapon_alpha = scoreboard_alpha_fg;
else
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
- drawpic_aspect_skin(tmpos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(tmpos, it.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
- if(weapon_stats >= 0) {
+ if (weapon_stats >= 0) {
weapons_with_stats += 1;
average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
}
tmpos.x += weapon_width * rows;
pos.x += weapon_width * rows;
- if(rows == 2 && column == columnns - 1) {
+ if (rows == 2 && column == columnns - 1) {
tmpos.x = oldposx;
tmpos.y += height;
pos.y += height;
}
++column;
- }
+ });
- if(weapons_with_stats)
+ if (weapons_with_stats)
average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
pos.y += height;
string val;
// get monster stats
- stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
- stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
+ stat_monsters_killed = STAT(MONSTERS_KILLED);
+ stat_monsters_total = STAT(MONSTERS_TOTAL);
// get secrets stats
- stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
- stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
+ stat_secrets_found = STAT(SECRETS_FOUND);
+ stat_secrets_total = STAT(SECRETS_TOTAL);
// get number of rows
if(stat_secrets_total)
return pos;
float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
+ is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
vector hl_rgb;
hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
continue;
n = grecordholder[i];
p = count_ordinal(i+1);
- if(grecordholder[i] == GetPlayerName(player_localnum))
+ if(grecordholder[i] == entcs_GetName(player_localnum))
drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
else if(!(i % 2) && scoreboard_highlight)
drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
// Draw the scoreboard
- vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
+ vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * ((autocvar_scoreboard_bg_scale > 0) ? autocvar_scoreboard_bg_scale : 0.25);
if(teamplay)
{
{
if(tm.team == NUM_SPECTATOR)
continue;
+ if(!tm.team && teamplay)
+ continue;
draw_beginBoldFont();
rgb = Team_ColorRGB(tm.team);
{
if(tm.team == NUM_SPECTATOR)
continue;
+ if(!tm.team && teamplay)
+ continue;
pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
}
}
pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
}
- else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
+ else if (autocvar_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
if(teamplay)
pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
else
// Print info string
float tl, fl, ll;
str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
- tl = getstatf(STAT_TIMELIMIT);
- fl = getstatf(STAT_FRAGLIMIT);
- ll = getstatf(STAT_LEADLIMIT);
+ tl = STAT(TIMELIMIT);
+ fl = STAT(FRAGLIMIT);
+ ll = STAT(LEADLIMIT);
if(gametype == MAPINFO_TYPE_LMS)
{
if(tl > 0)
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
// print information about respawn status
- float respawn_time = getstatf(STAT_RESPAWN_TIME);
+ float respawn_time = STAT(RESPAWN_TIME);
if(!intermission)
if(respawn_time)
{