void HUD_UpdatePlayerPos(entity player)
{
- for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
+ entity ent;
+ for(ent = player.sort_next; ent && HUD_ComparePlayerScores(player, ent); ent = player.sort_next)
{
- SORT_SWAP(player, other);
+ SORT_SWAP(player, ent);
}
- for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
+ for(ent = player.sort_prev; ent != players && HUD_ComparePlayerScores(ent, player); ent = player.sort_prev)
{
- SORT_SWAP(other, player);
+ SORT_SWAP(ent, player);
}
}
void HUD_UpdateTeamPos(entity Team)
{
- for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
+ entity ent;
+ for(ent = Team.sort_next; ent && HUD_CompareTeamScores(Team, ent); ent = Team.sort_next)
{
- SORT_SWAP(Team, other);
+ SORT_SWAP(Team, ent);
}
- for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
+ for(ent = Team.sort_prev; ent != teams && HUD_CompareTeamScores(ent, Team); ent = Team.sort_prev)
{
- SORT_SWAP(other, Team);
+ SORT_SWAP(ent, Team);
}
}