pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- // add information about respawn status
- float respawn_time = getstatf(STAT_RESPAWN_SCHEDULE);
+ // print information about respawn status
+ float respawn_time = getstatf(STAT_RESPAWN_TIME);
if(respawn_time)
{
if(respawn_time < 0)
{
- // a negative value means we are awaiting respawn, time value is still the same
- respawn_time *= -1; // remove our mark now that we checked it
- str = strcat("Respawning in ^3", substring(ftos(respawn_time - time), 0, 4), "^7 seconds...");
+ // a negative number means we are awaiting respawn, time value is still the same
+ respawn_time *= -1; // remove mark now that we checked it
+ str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");
}
else if(time < respawn_time)
- {
- str = strcat("You are dead, wait ^3", substring(ftos(respawn_time - time), 0, 4), "^7 seconds before respawning");
- }
+ str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");
else if(time >= respawn_time)
- {
- str = strcat("You are dead, press ^1", getcommandkey("primary fire", "+fire"), "^7 to respawn");
- }
+ str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);