case "bckills": return CTX(_("SCO^bckills"));
case "bctime": return CTX(_("SCO^bctime"));
case "caps": return CTX(_("SCO^caps"));
+ case "captime": return CTX(_("SCO^captime"));
case "deaths": return CTX(_("SCO^deaths"));
case "destroyed": return CTX(_("SCO^destroyed"));
case "drops": return CTX(_("SCO^drops"));
print(_("^3kd^7 The kill-death ratio\n"));
print(_("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"));
print(_("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
+ print(_("^3captime^7 Time of fastest cap (CTF)\n"));
print(_("^3fckills^7 Number of flag carrier kills\n"));
print(_("^3returns^7 Number of flag returns\n"));
print(_("^3drops^7 Number of flag drops\n"));
}
}
-
pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ // print information about respawn status
+ float respawn_time = getstatf(STAT_RESPAWN_TIME);
+ if(respawn_time)
+ {
+ if(respawn_time < 0)
+ {
+ // a negative number means we are awaiting respawn, time value is still the same
+ respawn_time *= -1; // remove mark now that we checked it
+ str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");
+ }
+ else if(time < respawn_time)
+ str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");
+ else if(time >= respawn_time)
+ str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");
+
+ pos_y += 1.2 * hud_fontsize_y;
+ drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ }
+
scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
}