string val;
// get monster stats
- stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
- stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
+ stat_monsters_killed = STAT(MONSTERS_KILLED);
+ stat_monsters_total = STAT(MONSTERS_TOTAL);
// get secrets stats
- stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
- stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
+ stat_secrets_found = STAT(SECRETS_FOUND);
+ stat_secrets_total = STAT(SECRETS_TOTAL);
// get number of rows
if(stat_secrets_total)
// Print info string
float tl, fl, ll;
str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
- tl = getstatf(STAT_TIMELIMIT);
- fl = getstatf(STAT_FRAGLIMIT);
- ll = getstatf(STAT_LEADLIMIT);
+ tl = STAT(TIMELIMIT);
+ fl = STAT(FRAGLIMIT);
+ ll = STAT(LEADLIMIT);
if(gametype == MAPINFO_TYPE_LMS)
{
if(tl > 0)
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
// print information about respawn status
- float respawn_time = getstatf(STAT_RESPAWN_TIME);
+ float respawn_time = STAT(RESPAWN_TIME);
if(!intermission)
if(respawn_time)
{