float HUD_ComparePlayerScores(entity left, entity right)
{
- float vl, vr, r, i;
+ float vl, vr, r;
vl = GetPlayerColor(left.sv_entnum);
vr = GetPlayerColor(right.sv_entnum);
if (r >= 0)
return r;
+ int i;
for(i = 0; i < MAX_SCORE; ++i)
{
r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
float hud_field_icon0_alpha;
float hud_field_icon1_alpha;
float hud_field_icon2_alpha;
-string HUD_GetField(entity pl, float field)
+string HUD_GetField(entity pl, int field)
{
float tmp, num, denom, f;
string str;
vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
{
- float body_table_height, i;
+ float body_table_height;
vector tmp = '0 0 0', column_dim = '0 0 0';
entity pl;
// print the strings of the columns headers and draw the columns
draw_beginBoldFont();
+ int i;
for(i = 0; i < hud_num_fields; ++i)
{
if(hud_field[i] == SP_SEPARATOR)