vr = GetPlayerColor(right.sv_entnum);
if(!left.gotscores)
- vl = FL_SPECTATOR;
+ vl = NUM_SPECTATOR;
if(!right.gotscores)
- vr = FL_SPECTATOR;
+ vr = NUM_SPECTATOR;
if(vl > vr)
return true;
if(vl < vr)
return false;
- if(vl == FL_SPECTATOR)
+ if(vl == NUM_SPECTATOR)
{
// FIRST the one with scores (spectators), THEN the ones without (downloaders)
// no other sorting
{
float i, r;
- if(left.team == FL_SPECTATOR)
+ if(left.team == NUM_SPECTATOR)
return 1;
- if(right.team == FL_SPECTATOR)
+ if(right.team == NUM_SPECTATOR)
return 0;
r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
string str;
float i, field;
float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == FL_SPECTATOR);
+ is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
if((rgb == '1 1 1') && (!is_spec)) {
rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
else
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
- if(pl.team == FL_SPECTATOR)
+ if(pl.team == NUM_SPECTATOR)
continue;
HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
pos_y += 1.25 * hud_fontsize_y;
return pos;
float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == FL_SPECTATOR);
+ is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
vector hl_rgb;
hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
for(tm = teams.sort_next; tm; tm = tm.sort_next)
{
- if(tm.team == FL_SPECTATOR)
+ if(tm.team == NUM_SPECTATOR)
continue;
draw_beginBoldFont();
for(tm = teams.sort_next; tm; tm = tm.sort_next)
{
- if(tm.team == FL_SPECTATOR)
+ if(tm.team == NUM_SPECTATOR)
continue;
pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
tmp = pos;
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
- if(pl.team != FL_SPECTATOR)
+ if(pl.team != NUM_SPECTATOR)
continue;
pos_y += 1.25 * hud_fontsize_y;
HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
respawn_time *= -1; // remove mark now that we checked it
respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
- str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ str = sprintf(_("^1Respawning in ^3%s^1..."),
+ (autocvar_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+ :
+ count_seconds(respawn_time - time)
+ )
+ );
}
else if(time < respawn_time)
- str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+ {
+ str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
+ (autocvar_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+ :
+ count_seconds(respawn_time - time)
+ )
+ );
+ }
else if(time >= respawn_time)
str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));