]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Make some float variables (panel ids) into entities (panels)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 8fea73f8f9f652104cb72f51bf45b835bb0f7016..2ec7db0623025d7bc813afae95a299956a0fd63c 100644 (file)
@@ -152,16 +152,16 @@ float HUD_ComparePlayerScores(entity left, entity right)
        vr = GetPlayerColor(right.sv_entnum);
 
        if(!left.gotscores)
-               vl = FL_SPECTATOR;
+               vl = NUM_SPECTATOR;
        if(!right.gotscores)
-               vr = FL_SPECTATOR;
+               vr = NUM_SPECTATOR;
 
        if(vl > vr)
                return true;
        if(vl < vr)
                return false;
 
-       if(vl == FL_SPECTATOR)
+       if(vl == NUM_SPECTATOR)
        {
                // FIRST the one with scores (spectators), THEN the ones without (downloaders)
                // no other sorting
@@ -207,9 +207,9 @@ float HUD_CompareTeamScores(entity left, entity right)
 {
        float i, r;
 
-       if(left.team == FL_SPECTATOR)
+       if(left.team == NUM_SPECTATOR)
                return 1;
-       if(right.team == FL_SPECTATOR)
+       if(right.team == NUM_SPECTATOR)
                return 0;
 
        r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
@@ -673,7 +673,7 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb
        string str;
        float i, field;
        float is_spec;
-       is_spec = (GetPlayerColor(pl.sv_entnum) == FL_SPECTATOR);
+       is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
 
        if((rgb == '1 1 1') && (!is_spec)) {
                rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
@@ -917,7 +917,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        else
                for(pl = players.sort_next; pl; pl = pl.sort_next)
                {
-                       if(pl.team == FL_SPECTATOR)
+                       if(pl.team == NUM_SPECTATOR)
                                continue;
                        HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
                        pos_y += 1.25 * hud_fontsize_y;
@@ -1120,7 +1120,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
                return pos;
 
        float is_spec;
-       is_spec = (GetPlayerColor(pl.sv_entnum) == FL_SPECTATOR);
+       is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
        vector hl_rgb;
        hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
        hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
@@ -1237,7 +1237,7 @@ void HUD_DrawScoreboard()
                team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
                for(tm = teams.sort_next; tm; tm = tm.sort_next)
                {
-                       if(tm.team == FL_SPECTATOR)
+                       if(tm.team == NUM_SPECTATOR)
                                continue;
 
                        draw_beginBoldFont();
@@ -1273,7 +1273,7 @@ void HUD_DrawScoreboard()
 
                for(tm = teams.sort_next; tm; tm = tm.sort_next)
                {
-                       if(tm.team == FL_SPECTATOR)
+                       if(tm.team == NUM_SPECTATOR)
                                continue;
 
                        pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
@@ -1310,7 +1310,7 @@ void HUD_DrawScoreboard()
        tmp = pos;
        for(pl = players.sort_next; pl; pl = pl.sort_next)
        {
-               if(pl.team != FL_SPECTATOR)
+               if(pl.team != NUM_SPECTATOR)
                        continue;
                pos_y += 1.25 * hud_fontsize_y;
                HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
@@ -1393,10 +1393,24 @@ void HUD_DrawScoreboard()
                        respawn_time *= -1; // remove mark now that we checked it
                        respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
                        
-                       str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+                       str = sprintf(_("^1Respawning in ^3%s^1..."),
+                               (autocvar_scoreboard_respawntime_decimals ?
+                                       count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+                                       :
+                                       count_seconds(respawn_time - time)
+                               )
+                       );
                }
                else if(time < respawn_time)
-                       str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
+               {
+                       str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
+                               (autocvar_scoreboard_respawntime_decimals ?
+                                       count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+                                       :
+                                       count_seconds(respawn_time - time)
+                               )
+                       );
+               }
                else if(time >= respawn_time)
                        str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));