self.velocity_x = ReadCoord();
self.velocity_y = ReadCoord();
self.velocity_z = ReadCoord();
- self.gravity = ReadCoord();
-
+ if(f & 0x10)
+ self.gravity = ReadCoord();
+ else
+ self.gravity = 0; // none
self.move_origin = self.origin;
self.move_velocity = self.velocity;
}
- if(time == self.spawntime || (self.count & 0x80) || (f & 0x10))
+ if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
{
self.trail_oldorigin = self.origin;
if(!(self.count & 0x80))
self.traileffect = 0;
switch(self.cnt)
{
- case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_XONOTICPLASMA"); break;
+ case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
- case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_XONOTICPLASMA"); break;
+ case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_LASER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
self.maxs = '0 0 -3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
+ self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
break;
case PROJECTILE_PORTO_RED:
self.colormod = '2 1 1';