.float trail_oldtime;
.float fade_time, fade_rate;
-void SUB_Null()
-{
-}
-
void SUB_Stop()
{
self.move_velocity = self.move_avelocity = '0 0 0';
if (self.traileffect)
{
- particles_alphamin = particles_alphamax = sqrt(self.alpha);
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
+ particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
+ boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
}
}
case PROJECTILE_GRENADE_BOUNCING:
rot = '0 -1000 0'; // sideways
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ rot = self.avelocity;
+ break;
case PROJECTILE_HOOKBOMB:
rot = '1000 0 0'; // forward
break;
trailorigin = self.origin;
switch(self.cnt)
{
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ trailorigin += v_up * 4;
+ break;
case PROJECTILE_GRENADE:
case PROJECTILE_GRENADE_BOUNCING:
trailorigin += v_right * 1 + v_forward * -10;
return;
sound(e, ch, samp, vol, attn);
- e.snd_looping = 1;
+ e.snd_looping = ch;
}
void Ent_RemoveProjectile()
{
- if(self.snd_looping)
- sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
-
if(self.count & 0x80)
{
tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
f = ReadByte();
self.count = (f & 0x80);
- self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
+ self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
self.solid = SOLID_TRIGGER;
//self.effects = EF_NOMODELFLAGS;
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
if(self.count & 0x80)
{
self.velocity_x = ReadCoord();
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+
+ case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
+
+ case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+ case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
+
+ case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break;
+ case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break;
+ case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break;
+ case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break;
+ case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break;
+ case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break;
+ case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break;
+ case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break;
+ case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break;
+ case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break;
+
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
break;
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+ break;
case PROJECTILE_GRENADE_BOUNCING:
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
break;
+ case PROJECTILE_NADE_RED_BURN:
+ case PROJECTILE_NADE_RED:
+ case PROJECTILE_NADE_BLUE_BURN:
+ case PROJECTILE_NADE_BLUE:
+ case PROJECTILE_NADE_YELLOW_BURN:
+ case PROJECTILE_NADE_YELLOW:
+ case PROJECTILE_NADE_PINK_BURN:
+ case PROJECTILE_NADE_PINK:
+ case PROJECTILE_NADE_BURN:
+ case PROJECTILE_NADE:
+ self.mins = '-16 -16 -16';
+ self.maxs = '16 16 16';
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+ break;
case PROJECTILE_MINE:
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
self.colormod = '2 1 1';
self.alphamod = 0.5;
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
break;
case PROJECTILE_PORTO_BLUE:
self.colormod = '1 1 2';
self.alphamod = 0.5;
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
break;
case PROJECTILE_HAGAR_BOUNCING:
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
break;
case PROJECTILE_CRYLINK_BOUNCING:
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
break;
case PROJECTILE_FIREBALL:
loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
case PROJECTILE_FIREMINE:
loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = SUB_Null;
+ self.move_touch = func_null;
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
break;
case PROJECTILE_WAKIROCKET:
loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
- break;
+ break;
+ /*
case PROJECTILE_WAKICANNON:
break;
+ case PROJECTILE_BUMBLE_GUN:
+ // only new engines support sound moving with object
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+ self.mins = '0 0 -4';
+ self.maxs = '0 0 -4';
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
+ break;
+ */
default:
break;
}
+ setsize(self, self.mins, self.maxs);
}
if(self.gravity)
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+
+ precache_model("models/weapons/v_ok_grenade.md3");
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");