-#ifndef PLAYER_SKELETON
-#define PLAYER_SKELETON
-
-#include "../common/util.qh"
+#ifndef CLIENT_PLAYER_SKELETON
+#define CLIENT_PLAYER_SKELETON
void free_skeleton_from_frames(entity e);
void skeleton_from_frames(entity e, float is_dead);
void skeleton_loadinfo(entity e);
-entityclass(Skeleton)
+entityclass(Skeleton);
class(Skeleton) .float bone_upperbody;
class(Skeleton) .int bone_weapon;
class(Skeleton) .float bone_aim[MAX_AIM_BONES];