-#ifndef PLAYER_SKELETON
-#define PLAYER_SKELETON
+#pragma once
+
+#include <common/util.qh>
void free_skeleton_from_frames(entity e);
void skeleton_from_frames(entity e, float is_dead);
void skeleton_loadinfo(entity e);
-.float bone_upperbody;
-.int bone_weapon;
-.float bone_aim[MAX_AIM_BONES];
-.float bone_aimweight[MAX_AIM_BONES];
-.float fixbone;
-#endif
+entityclass(Skeleton);
+classfield(Skeleton) .float bone_upperbody;
+classfield(Skeleton) .int bone_weapon;
+classfield(Skeleton) .float bone_aim[MAX_AIM_BONES];
+classfield(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
+classfield(Skeleton) .float fixbone;