#include "player_skeleton.qh"
-#include "../common/csqcmodel_settings.qh"
-
+#include "mutators/events.qh"
+#include "../csqcmodellib/cl_player.qh"
#include "../warpzonelib/anglestransform.qh"
+.vector v_angle;
+
class(Skeleton) .float skeleton_info_modelindex;
class(Skeleton) .float skeleton_info_skin;
const int BONETYPE_LOWER = 0;