]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
Clean up macros
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index ad5e23aa88335e382a221201828870ad848af471..a0d75057adf4aee3013190b45faa33e7d84d2078 100644 (file)
@@ -1,8 +1,8 @@
 .float skeleton_info_modelindex;
 .float skeleton_info_skin;
-#define BONETYPE_LOWER 0
-#define BONETYPE_UPPER 1
-#define MAX_BONES 128
+const float BONETYPE_LOWER = 0;
+const float BONETYPE_UPPER = 1;
+const float MAX_BONES = 128;
 .float skeleton_bonetype[MAX_BONES];
 .float skeleton_numbones;
 
@@ -172,7 +172,7 @@ void skeleton_from_frames(entity e, float is_dead)
                {
                        if(e.(bone_aim[i]))
                        {
-                               vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.(bone_aimweight[i]);
+                               vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]);
                                vector org = skel_get_boneabs(s, e.(bone_aim[i]));
                                vector ang_cur = fixedvectoangles2(v_forward, v_up);
                                vector ang = AnglesTransform_Multiply(aim, ang_cur);