#include "player_skeleton.qh"
#include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
#include "mutators/events.qh"
#include "../lib/csqcmodel/cl_player.qh"
#include "../lib/warpzone/anglestransform.qh"
-.vector v_angle;
.float v_angle_save_x;
class(Skeleton) .float skeleton_info_modelindex;