#ifndef PARTICLES_H
#define PARTICLES_H
-
.int dphitcontentsmask;
-entityclass(PointParticles)
+entityclass(PointParticles);
class(PointParticles) .int cnt; // effect number
class(PointParticles) .vector velocity; // particle velocity
class(PointParticles) .float waterlevel; // direction jitter
class(PointParticles) .float glow_color; // palette index
-void Draw_Rain();
-
-void Draw_Snow();
-
-void Ent_RainOrSnow();
-
void Net_ReadVortexBeamParticle();
#endif