]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/particles.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / particles.qc
index e7826e06fdbce17d3d2455c58c8899e9aa0421bc..4d729905aae1bb53050b24971396849c30f71d93 100644 (file)
@@ -57,7 +57,7 @@ void Draw_PointParticles()
                        }
                        if(self.noise != "")
                        {
-                               self.origin = p;
+                               setorigin(self, p);
                                sound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
                        }
                        self.just_toggled = 0;
@@ -68,7 +68,7 @@ void Draw_PointParticles()
                        --i;
                }
        }
-       self.origin = o;
+       setorigin(self, o);
 }
 
 void Ent_PointParticles_Remove()
@@ -295,11 +295,12 @@ void Net_ReadNexgunBeamParticle()
        
        //draw either the old v2.3 beam or the new beam
        charge = sqrt(charge); // divide evenly among trail spacing and alpha
-       particles_alphamin = particles_alphamax = charge;
+       particles_alphamin = particles_alphamax = particles_fade = charge;
+
        if (autocvar_cl_particles_oldnexbeam && (getstati(STAT_ALLOW_OLDNEXBEAM) || isdemo()))
-               WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, charge, 1);
+               WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
        else
-               WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, charge, 1);
+               WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
 }
 
 .vector sw_shotorg;
@@ -310,35 +311,31 @@ void Net_ReadNexgunBeamParticle()
 
 void Draw_Shockwave()
 {
-       float a = bound(0, (0.6 - ((time - self.sw_time) / 0.4)), 0.6);
+       float a = bound(0, (0.5 - ((time - self.sw_time) / 0.4)), 0.5);
 
        if not(a) { remove(self); }
        
        vector deviation, angle;
 
-       vector new_end;
-       vector first_min_end, prev_min_end, new_min_end;
-       vector first_max_end, prev_max_end, new_max_end;
+       vector sw_color = getcsqcplayercolor(self.sv_entnum); // GetTeamRGB(GetPlayerColor(self.sv_entnum));
 
-       float prev_min_dist, new_min_dist;
-       float prev_max_dist, new_max_dist;
+       vector first_min_end = '0 0 0', prev_min_end = '0 0 0', new_min_end = '0 0 0';
+       vector first_max_end = '0 0 0', prev_max_end = '0 0 0', new_max_end = '0 0 0';
 
+       float new_max_dist, new_min_dist;
        
        vector shotdir = normalize(self.sw_endpos - self.sw_shotorg);
        vectorvectors(shotdir);
        vector right = v_right;
        vector up = v_up;
-
+       
        float counter, dist_before_normal = 200, shots = 20;
        
        vector min_end = ((self.sw_shotorg + (shotdir * dist_before_normal)) + (up * self.sw_spread_min));
        vector max_end = (self.sw_endpos + (up * self.sw_spread_max));
-
-       vector angle_to_min = normalize(min_end - self.sw_shotorg);
-       vector angle_to_max = normalize(max_end - min_end);
        
-       float spread_to_min = vlen(angle_to_min - shotdir);
-       float spread_to_max = vlen(angle_to_max - shotdir);
+       float spread_to_min = vlen(normalize(min_end - self.sw_shotorg) - shotdir);
+       float spread_to_max = vlen(normalize(max_end - min_end) - shotdir);
        
        for(counter = 0; counter < shots; ++counter)
        {
@@ -351,23 +348,17 @@ void Draw_Shockwave()
                // first do the spread_to_min effect
                deviation = angle * spread_to_min;
                deviation = ((shotdir + (right * deviation_y) + (up * deviation_z)));
-
                new_min_dist = dist_before_normal;
                new_min_end = (self.sw_shotorg + (deviation * new_min_dist));
-
                //te_lightning2(world, new_min_end, self.sw_shotorg);
 
-
                // then calculate spread_to_max effect
                deviation = angle * spread_to_max;
                deviation = ((shotdir + (right * deviation_y) + (up * deviation_z)));
-
                new_max_dist = vlen(new_min_end - self.sw_endpos);
                new_max_end = (new_min_end + (deviation * new_max_dist));
-
                //te_lightning2(world, new_end, prev_min_end);
-
-
+               
 
                if(counter == 0)
                {
@@ -375,40 +366,38 @@ void Draw_Shockwave()
                        first_max_end = new_max_end;
                }
 
-               if(prev_min_dist)
+               if(counter >= 1)
                {
                        R_BeginPolygon("", DRAWFLAG_NORMAL);
-                       R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(new_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(self.sw_shotorg, '0 0 0', '1 0 0', a);
+                       R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(new_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(self.sw_shotorg, '0 0 0', sw_color, a);
                        R_EndPolygon();
 
                        R_BeginPolygon("", DRAWFLAG_NORMAL);
-                       R_PolygonVertex(new_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(prev_max_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(new_max_end, '0 0 0', '1 0 0', a);
+                       R_PolygonVertex(new_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(prev_max_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(new_max_end, '0 0 0', sw_color, a);
                        R_EndPolygon();
                }
 
-               prev_min_dist = new_min_dist;
                prev_min_end = new_min_end;
-               prev_max_dist = new_max_dist;
                prev_max_end = new_max_end;
 
                if((counter + 1) == shots)
                {
                        R_BeginPolygon("", DRAWFLAG_NORMAL);
-                       R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(first_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(self.sw_shotorg, '0 0 0', '1 0 0', a);
+                       R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(first_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(self.sw_shotorg, '0 0 0', sw_color, a);
                        R_EndPolygon();
 
                        R_BeginPolygon("", DRAWFLAG_NORMAL);
-                       R_PolygonVertex(first_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(prev_max_end, '0 0 0', '1 0 0', a);
-                       R_PolygonVertex(first_max_end, '0 0 0', '1 0 0', a);
+                       R_PolygonVertex(first_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(prev_min_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(prev_max_end, '0 0 0', sw_color, a);
+                       R_PolygonVertex(first_max_end, '0 0 0', sw_color, a);
                        R_EndPolygon();
                }
        }
@@ -426,6 +415,8 @@ void Net_ReadShockwaveParticle()
        shockwave.sw_spread_max = ReadByte();
        shockwave.sw_spread_min = ReadByte();
 
+       shockwave.sv_entnum = ReadByte();
+
        shockwave.sw_time = time;
 }