else
WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
}
+NET_HANDLE(TE_CSQC_VORTEXBEAMPARTICLE, bool isNew)
+{
+ Net_ReadVortexBeamParticle();
+ return true;
+}