/** return true to show the physics HUD panel when optional mode is enabled */
MUTATOR_HOOKABLE(HUD_Physics_showoptional, EV_NO_ARGS);
+/** return true to hide the score HUD panel */
+MUTATOR_HOOKABLE(HUD_Score_show, EV_NO_ARGS);
+
/** Return true to not draw any vortex beam */
#define EV_Particles_VortexBeam(i, o) \
/** beam shot origin */ i(vector, MUTATOR_ARGV_0_vector) \