]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/mutators/events.qh
Use SELFPARAM() in every function that uses self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / mutators / events.qh
index 8f317c8e8a6f042476a887fbeb1869bc2b7841a7..a79e0b4712eef8ade9c5573967e5833a61629128 100644 (file)
@@ -40,13 +40,93 @@ MUTATOR_HOOKABLE(UpdateCrosshair, EV_NO_ARGS);
 
 /**
  * Called when a temp entity is parsed
- * NOTE: hooks MUST start with `if (MUTATOR_RETURNVALUE) return false;`
- * NOTE: hooks MUST start with `if (!ReadMutatorEquals(mutator_argv_int_0, name_of_mutator)) return false;`
- * NOTE: return true if you handled the command, return false to continue handling
+ * NOTE: hooks MUST start with:
+ *     if (MUTATOR_RETURNVALUE) return;
+ *     if (!ReadMutatorEquals(mutator_argv_int_0, name_of_mutator)) return;
+ *     return = true;
  */
 #define EV_CSQC_Parse_TempEntity(i, o) \
-    /** entity id */ i(int, mutator_argv_int_0) \
+    /** mutator id */ i(int, mutator_argv_int_0) \
     /**/
 MUTATOR_HOOKABLE(CSQC_Parse_TempEntity, EV_CSQC_Parse_TempEntity);
 
+/**
+ * Called when a shared entity is updated
+ *     if (MUTATOR_RETURNVALUE) return;
+ *     if (!ReadMutatorEquals(mutator_argv_int_0, name_of_mutator)) return;
+ *     return = true;
+ */
+#define EV_CSQC_Ent_Update(i, o) \
+    /** mutator id */ i(int, mutator_argv_int_0) \
+    /** bIsNewEntity */ i(bool, mutator_argv_bool_0) \
+    /**/
+MUTATOR_HOOKABLE(CSQC_Ent_Update, EV_CSQC_Ent_Update);
+
+/** Called when a projectile is linked with CSQC */
+#define EV_Ent_Projectile(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(Ent_Projectile, EV_Ent_Projectile);
+
+/** Called when a projectile's properties are being modified */
+#define EV_EditProjectile(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile);
+
+/* Called when projectiles are precached */
+MUTATOR_HOOKABLE(PrecacheProjectiles, EV_NO_ARGS);
+
+/** Called when updating the attached tags index */
+#define EV_TagIndex_Update(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(TagIndex_Update, EV_TagIndex_Update);
+
+/** Called when setting the attached tags */
+#define EV_TagIndex_Apply(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(TagIndex_Apply, EV_TagIndex_Apply);
+
+/** Called when setting up skeleton bones */
+#define EV_Skeleton_CheckBones(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(Skeleton_CheckBones, EV_Skeleton_CheckBones);
+
+/** Called when setting up bones from the loaded model */
+#define EV_Skeleton_CheckModel(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(Skeleton_CheckModel, EV_Skeleton_CheckModel);
+
+/** Called when clearing the global parameters for a model */
+MUTATOR_HOOKABLE(ClearModelParams, EV_NO_ARGS);
+
+/** Called when getting the global parameters for a model */
+#define EV_GetModelParams(i, o) \
+    /** entity id */ i(string, checkmodel_input) \
+    /** entity id */ i(string, checkmodel_command) \
+    /**/
+string checkmodel_input, checkmodel_command;
+MUTATOR_HOOKABLE(GetModelParams, EV_GetModelParams);
+
+/** called when a player presses the jump key */
+#define EV_PlayerJump(i, o) \
+    /**/ i(float, player_multijump) \
+    /**/ i(float, player_jumpheight) \
+    /**/ o(float, player_multijump) \
+    /**/ o(float, player_jumpheight) \
+    /**/
+float player_multijump;
+float player_jumpheight;
+MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
+
+/** Called checking if 3rd person mode should be forced on */
+#define EV_WantEventchase(i, o) \
+    /** entity id */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(WantEventchase, EV_WantEventchase);
+
 #endif