case MONSTER_MARINE:
{
precache_model(SOLDIER_MODEL);
+ precache_sound("weapons/shotgun_fire.wav");
+ precache_sound("weapons/uzi_fire.wav");
+ precache_sound("weapons/laser_fire.wav");
+ precache_sound("weapons/reload.wav");
+ precache_model("models/weapons/v_seeker.md3");
break;
}
case MONSTER_SCRAG:
case MONSTER_TARBABY:
{
precache_model(TARBABY_MODEL);
+ precache_sound("weapons/rocket_impact.wav");
break;
}
case MONSTER_HELLKNIGHT:
case MONSTER_ENFORCER:
{
precache_model(ENFORCER_MODEL);
+ precache_model("models/turrets/ewheel-gun1.md3");
break;
}
case MONSTER_SPIDER: