}
case MONSTER_MARINE:
{
- precache_model(SOLDIER_MODEL);
+ precache_model(MARINE_MODEL);
precache_sound("weapons/shotgun_fire.wav");
precache_sound("weapons/uzi_fire.wav");
precache_sound("weapons/laser_fire.wav");
}
case MONSTER_MARINE:
{
- mid2info_model = SOLDIER_MODEL;
+ mid2info_model = MARINE_MODEL;
mid2info_name = "Marine";
- mid2info_min = SOLDIER_MIN;
- mid2info_max = SOLDIER_MAX;
+ mid2info_min = MARINE_MIN;
+ mid2info_max = MARINE_MAX;
break;
}
case MONSTER_WYVERN: