float PreviewExists(string name);
-vector rotate(vector v, float a);
+vector Rotate(vector v, float a);
-#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : (GetResource((s), RES_HEALTH) <= 0))
// decolorizes and team colors the player name when needed
vector project_3d_to_2d(vector vec);
vector drawfontscale;
-#define draw_beginBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
-#define draw_endBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
+#define draw_beginBoldFont() drawfont = FONT_USER + 2
+#define draw_endBoldFont() drawfont = FONT_USER + 1
float expandingbox_sizefactor_from_fadelerp(float fadelerp);
vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor);
+float blink_synced(float base, float range, float freq, float start_time, int start_blink);
+float blink(float base, float range, float freq);
+
void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag);
void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
vector HUD_Scale(vector v);
vector HUD_Shift(vector v);
-// call draw*_builtin (and stringwidth_builtin) functions only when
-// pos and size don't have to be scaled by the hud_dynamic code
-// (typically outside the real HUD code)
-
-// NOTE: drawsubpic usually gets called multiple times within an utility function
-// so instead of remapping it, scaling pos and size in every call,
-// we prefer to scale pos and size once for all in the utility function
+// The following functions / macros must be called from within
+// the panel HUD / scoreboard code so that pos and size are scaled
+// when the hud_dynamic code is running.
+// Make use of stringwidth_builtin and draw*_builtin everywhere else.
float stringwidth(string text, float handleColors, vector sz);
#define drawsetcliparea(xposition, yposition, w, h) \
drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
+// Since drawsubpic usually gets called multiple times from within an
+// utility function, instead of scaling pos and size in every call
+// we scale them once for all in the beginning of that utility function.
+// That's why drawsubpic isn't remapped.
+/*
+#define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
+ drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
+*/
+
// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
float _drawpic_imgaspect;
vector _drawpic_imgsize;
float _drawpic_oldsz;
string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_imgsize = draw_getimagesize(pic);\
if(_drawpic_imgsize != '0 0 0') {\
_drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
_drawpic_oldsz = _drawpic_sz.x;\
_drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
if(_drawpic_sz.x)\
- drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+ drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
} else {\
_drawpic_oldsz = _drawpic_sz.y;\
_drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
if(_drawpic_sz.y)\
- drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+ drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
}\
}\
- } MACRO_END
+ MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } MACRO_END
+ MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } MACRO_END
+ MACRO_END
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN { \
- float textaspect, oldsz; \
- vector dfs = drawfontscale; \
- drawfontscale = '1 1 0'; \
- textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y; \
- drawfontscale = dfs; \
- if(sz.x/sz.y > textaspect) { \
- oldsz = sz.x; \
- sz.x = sz.y * textaspect; \
- pos.x += (oldsz - sz.x) * 0.5; \
- } else { \
- oldsz = sz.y; \
- sz.y = sz.x / textaspect; \
- pos.y += (oldsz - sz.y) * 0.5; \
- } \
-} MACRO_END
-
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
+void update_mousepos();
+
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
float PolyDrawModelSurface(entity e, float i_s);
void PolyDrawModel(entity e);