#ifndef MAIN_H
#define MAIN_H
+#include "../common/constants.qh"
+
// --------------------------------------------------------------------------
// MENU Functionality
.float ready;
.float eliminated;
-.void(void) draw;
-.void(void) draw2d;
+.void(entity) draw;
+.void(entity) draw2d;
.void(void) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
float spectatorbutton_zoom;
float button_attack2;
-float activeweapon;
-float switchingweapon;
-float switchweapon;
+int activeweapon;
+int switchingweapon;
+int switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
+void Fog_Force();
+
string getcommandkey(string text, string command);
string vote_called_vote;
float hud;
float view_quality;
int framecount;
-#endif
\ No newline at end of file
+.float health;
+
+#endif