.float ready;
.float eliminated;
-.void(void) draw;
-.void(void) draw2d;
+.void(entity) draw;
+.void(entity) draw2d;
.void(void) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
float hud;
float view_quality;
int framecount;
+.float health;
+
#endif