// --------------------------------------------------------------------------
// CTF
+#ifdef CTF_EXAMPLE
void() ctf_menu_show;
string ctf_temp_1;
+#endif
// --------------------------------------------------------------------------
// Onslaught
float button_zoom;
float spectatorbutton_zoom;
float button_attack2;
+
float activeweapon;
float current_viewzoom;
float zoomin_effect;
-float ignore_plus_zoom;
-float ignore_minus_zoom;
float warmup_stage;
string getcommandkey(string text, string command);
-float hud_showbinds;
-float hud_showbinds_limit;
string vote_called_vote;
float ready_waiting;
float g_balance_grenadelauncher_bouncestop;
float g_balance_electro_secondary_bouncefactor;
float g_balance_electro_secondary_bouncestop;
+float g_trueaim_minrange;
+
+entity entcs_receiver[255]; // 255 is the engine limit on maxclients