#define CLIENT_MAIN_H
#include "../common/constants.qh"
+#include "../common/weapons/all.qh"
// --------------------------------------------------------------------------
// MENU Functionality
bool spectatorbutton_zoom;
bool button_attack2;
-int activeweapon;
-int switchingweapon;
-#define switchweapon STAT(SWITCHWEAPON)
+Weapon activeweapon;
+Weapon switchingweapon;
+Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;