#include <common/constants.qh>
#include <common/weapons/_all.qh>
+#include <common/items/inventory.qh>
+
+// z411
+string hostname_full;
+string motd_permanent;
+int sv_timer_countdown;
bool autocvar_cl_db_saveasdump;
bool autocvar_cl_spawn_event_particles;
bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode
bool autocvar_cl_race_cptimes_showself = false;
bool autocvar_cl_welcome = true;
+bool autocvar_menu_gamemenu = true;
// Map coordinate base calculations need these
vector mi_center;
IntrusiveList g_drawables;
IntrusiveList g_drawables_2d;
+IntrusiveList g_damagetext;
IntrusiveList g_radarlinks;
IntrusiveList g_radaricons;
STATIC_INIT(main)
{
g_drawables = IL_NEW();
g_drawables_2d = IL_NEW();
+ g_damagetext = IL_NEW();
g_radarlinks = IL_NEW();
g_radaricons = IL_NEW();
}
bool button_zoom;
bool spectatorbutton_zoom;
+bool observe_blocked;
bool button_attack2;
float current_viewzoom;
float zoomin_effect;
bool warmup_stage;
+bool campaign;
string hostname;
string welcome_msg;
int srv_minplayers;
.int enttype; // entity type sent from server
.int sv_entnum; // entity number sent from server
+// z411 accuracy info
+.float accuracy_frags[REGISTRY_MAX(Weapons)];
+.float accuracy_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_hit[REGISTRY_MAX(Weapons)];
+.float accuracy_cnt_fired[REGISTRY_MAX(Weapons)];
+
.int team;
.int team_size;
+.int countrycode;
+.string rank;
int binddb;
float ticrate;
int serverflags;
+