+#ifndef MAIN_H
+#define MAIN_H
+
+#include "../common/constants.qh"
+
// --------------------------------------------------------------------------
// MENU Functionality
// --------------------------------------------------------------------------
// General stuff
-float drawfont;
float postinit;
float gametype;
//.float ctf_state;
//.float health;
-float FONT_DEFAULT = 0;
float FONT_USER = 8;
// --------------------------------------------------------------------------
.void(void) draw2d;
.void(void) entremove;
float drawframetime;
-vector view_origin, view_angles, view_forward, view_right, view_up;
+vector view_origin, view_forward, view_right, view_up;
float button_zoom;
float spectatorbutton_zoom;
float button_attack2;
-float activeweapon;
-float switchingweapon;
-float switchweapon;
+int activeweapon;
+int switchingweapon;
+int switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
+void Fog_Force();
+
string getcommandkey(string text, string command);
string vote_called_vote;
float hud;
float view_quality;
int framecount;
+#endif