maxclients = i;
}
- ReplicateVars(REPLICATEVARS_SEND_ALL);
-
// needs to be done so early because of the constants they create
static_init();
static_init_late();
TrueAim_Init();
+ // this can't be called in CSQC_Init as it'd send cvars too early
+ ReplicateVars_Start();
+
postinit = true;
}
+void Release_Common_Keys()
+{
+ localcmd("-fire\n");
+ localcmd("-fire2\n");
+ localcmd("-use\n");
+ localcmd("-hook\n");
+ localcmd("-jump\n");
+}
+
// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
// Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
// All keys are in ascii.
TC(int, bInputType);
bool override = false;
+ override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
+ if (override)
+ return true;
+
override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
if (override)
return true;
if(nPrimary == K_ALT) hudShiftState |= S_ALT;
if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ if(nPrimary == K_TAB) hudShiftState |= S_TAB;
}
else {
if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
}
+ // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
{
+ if (hudShiftState & S_TAB)
+ {
+ Scoreboard_UI_Enable(0);
+ return true;
+ }
if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
{
localcmd("\nmenu_showgamemenudialog\n");
}
}
+string translate_modifications(string s)
+{
+ return build_mutator_list(s);
+}
+
+string translate_weaponarena(string s)
+{
+ if (s == "") return s;
+ if (s == "All Weapons Arena") return _("All Weapons Arena");
+ if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
+ if (s == "Most Weapons Arena") return _("Most Weapons Arena");
+ if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
+ if (s == "Dev All Weapons Arena") return s; // development option, do not translate
+ if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
+ if (s == "No Weapons Arena") return _("No Weapons Arena");
+
+ int n = tokenizebyseparator(s, " & ");
+ string wpn_list = "";
+ for (int i = 0; i < n; i++)
+ {
+ Weapon wep = Weapon_from_name(argv(i));
+ if (wep == WEP_Null)
+ LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
+ wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
+ }
+ if (wpn_list != "")
+ return sprintf(_("%s Arena"), wpn_list);
+ else
+ return _("No Weapons Arena");
+}
+
+string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
+{
+ string xonotic_hostversion = strcat("Xonotic ", hostversion);
+ if (version_mismatch)
+ {
+ if(!version_check)
+ return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
+ _("Your client version is outdated."), "\n\n\n",
+ _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
+ _("Please update!"));
+ else
+ return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
+ _("This server is using an outdated Xonotic version."), "\n\n\n",
+ _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
+ }
+ return sprintf(_("Welcome to %s"), xonotic_hostversion);
+}
+
bool net_handle_ServerWelcome()
{
bool campaign = ReadByte();
return true;
}
- bool force_centerprint = ReadByte();
- string hostname = ReadString();
- string ver = ReadString();
- string modifications = ReadString();
+ welcome_msg_force_centerprint = ReadByte();
+ strcpy(hostname, ReadString());
+
+ string hostversion = ReadString();
+ bool version_mismatch = ReadByte();
+ bool version_check = ReadByte();
+ string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
+
+ string modifications = translate_modifications(ReadString());
+ string weaponarena_list = translate_weaponarena(ReadString());
string cache_mutatormsg = ReadString();
- string mutator_msg = ReadString();
string motd = ReadString();
string msg = "";
msg = strcat(msg, ver);
msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+
+ modifications = cons_mid(modifications, ", ", weaponarena_list);
if(modifications != "")
msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
+
if (cache_mutatormsg != "")
msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
+ string mutator_msg = "";
+ MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
+ mutator_msg = M_ARGV(0, string);
msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
+
if (motd != "")
msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
- if (!force_centerprint && !isdemo() && cvar("_menu_welcome_dialog_available") && autocvar_cl_welcome_in_menu_dialog)
+ strcpy(welcome_msg, msg);
+ welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
+ return true;
+}
+
+void Welcome_Message_Show_Try()
+{
+ if (!welcome_msg_menu_check_maxtime)
+ return;
+
+ bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
+ // if want dialog check if menu is initialized but for a short time
+ if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
{
- string welcomedialog_args;
- welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
- msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
- welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
- localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ if (want_dialog && cvar("_menu_welcome_dialog_available"))
+ {
+ string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
+ string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
+ welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ if (intermission) // close it after it's been initialized so it can still be opened manually
+ localcmd("\ntogglemenu 0\n");
+ }
+ else
+ centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
+
+ strfree(welcome_msg);
+ welcome_msg_menu_check_maxtime = 0;
}
- else
- centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", msg), -1, 0);
- return true;
}
NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)